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Top: Games: Roleplaying: Genres: Horror: World_of_Darkness
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Please submit general World of Darkness web sites only.
Web sites relating to Live Action Role Playing games (LARPs) must be submitted here |
The World of Darkness refers to both the setting and the rules system used by White Wolf Publishing for its line of interlocking horror games.
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Please submit only general Web sites relating to White Wolf's Changeling: The Dreaming to this category. Where possible please submit your sites to the sub categories available:
Web sites relating to Live Action Role Playing (LARP's) should be submitted here |
The fifth World of Darkness game, released in 1995. The protagonists of Changeling: The Dreaming are faeries forced to take on mortal forms in order to survive the modern world that doesn't believe in them.Changelings refer to themselves individually and in groups as Kithain or "the Kithain", a word derived from "kith". The nine kith that comprise the majority of Western changeling races are Boggans, Eshu, Nockers, Pooka, Redcaps, Satyrs, Sidhe, Sluagh and Trolls.
Character descriptions, profiles, biographies, and in-character homepages.
| Submit sites used for online roleplaying to Games: Roleplaying: Systems: World of Darkness: Chronicles. |
Chat rooms, mailing lists, and message boards used to discuss the World of Darkness games.
Parodies, ridiculous rules, gaming stories, comics, and anything else approaching the World of Darkness in a light-hearted manner.
| Please submit only pages dealing with Hunter: The Reckoning, pages dealing with Year of the Hunter should be placed in the Vampire category. |
Hunter: The Reckoning one of the most recent game systems by White Wolf Studios, focuses on the mortal aspect of the World of Darkness. Unlike the other systems, the play assumes the role of an 'Imbued' Mortal, one who knows there are supernatural creatures out there and who is willing to stop them.The game focuses on the characters' attempts to destroy the supernaturals that inhabit our world. It is a story of futility, redemption, revenge and usually doesn't work all that well for the characters.
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Sites which give extensive source information for storytellers and players, as well as information on chronicles in progress or of the past, should submit their sites to this category. If your website deals only with a particular character or set of characters and their adventures, please use the Characters subcategory. |
This category covers the roleplaying game Mage: The Ascension, part of White Wolf's 'World of Darkness' series of games. In Mage, the characters are people who have 'Awakened' to the idea that reality is shaped by belief and can sometimes be reshaped by force of will. Factions among the Awakened scheme and fight with and against one another in order to free, influence and/or control the unAwakened, or 'Sleepers', i.e., everyone else in the world.
Welcome to Mage the Sorcerers Crusade Review, aimed at providing high quality sites with resources for storytellers and players
A World of Darkness chronicle is what other game systems call a campaign: a series of gaming sessions using the same characters and settings in order to create a larger ongoing storyline.
The Clans Assamite, Baali, Brujah, Cappadocian, Followers of Set, Gangrel, Lasombra, Malkavian, Nosferatu, Ravnos, Toreador, Tremere, Tzimisce, Ventrue.The Bloodlines Laibon, Lamia, Lhiannan and Salubri
White Wolf's original World of Darkness game (first published in 1991), Vampire: The Masquerade allows players to roleplay the Kindred, a secretive society of vampires co-existing with mortal civilization.
White Wolf re-released the World of Darkness setting in 2005, cancelling its older lines.The new Vampire game is called "Vampire The Requiem" and has some substantial differences versus the original Masquerade game.
Key differences:
- Fewer clans - some have been dropped, others relegated to bloodlines rather than full clans. The five clans in Requiem are Daeva, Gangrel, Mekhet, Nosferatu, Ventrue. Clan relationships are now secondary to the covenant ones in terms of relationships with other vampires.
- Enhanced importance of covenants, with more in depth coverage. Available covenants are the Carthians, Circle of the Crone, Invictus, Lancea Sanctum, Ordo Dracul and Unaligned (ie no covenant).
- Substantial changes to disciplines, some new ones (often amalgamations of previous ideas), some broken (overpowered) disciplines from the original fixed. Generally they are less helpful in combat that they were.
- Generation concept removed. Now all vampires start off with low 'blood potency' rather than it depending on the power of their 'sire'.
- The Caine creation myth has been dropped. The covenants all have their own beliefs in this area.
A webring is a group of thematically-similar sites organized into a circle through the use of standardized 'Next' and 'Previous' hyperlinks.
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Submissions to this section should be for general resources only (please include information for all shifting breeds and tribes). If your web sites can be placed in any of the categories Characters, Chronicles and Web Rings
Information for the following supplements should also be submitted here
Information for the following Werewolf Tribes should also be submitted here
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This category covers the roleplaying game Werewolf: The Apocalypse and Werewolf: the Dark Ages part of the larger World of Darkness.Werewolf is a roleplaying game of gothic horror in which the players play the part of Garou - the shapeshifting warriors of Gaia - in a fight against the Wyrm - a concept of evil the purpose of which is to corrupt their world.
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Submissions to this section should include web sites with general information relating to Werewolf: The Wild West only. |
Designed by Ethan Skemp and Justin Achilli, and published in 1997, Werewolf: The Wild West allows gamers to roleplay the Garou against the backdrop of the 19th Century "Savage West".
Published in 1996 as the fourth game in the World of Darkness line, Wraith: The Oblivion provides rules for roleplaying ghosts tied to the mortal world by their own passions while struggling to resist the call of final Oblivion.
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